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February 14, 2002
Walk without rhythm and we won't attract the worm
I wish my monitor wouldn't shake so much during large earthquakes - what with that and the desk vibrating, it becomes almost impossible to use the mouse when I'm playing Dune 2000. The glasses by the sink are rattling, my CD collection is shuffling inexorably closer to the edge of the shelf, and there's me in the middle of it, trying to hold the desk steady and muttering "Must... control... desert... armies...". Priority check, please.
That's why PlayStation controllers are more suited to gaming during earthquakes - two hands, no solid surface needed. And if you have the dual-shock vibrating version, you might not even notice the quake in the first place, allowing for fewer distractions during those crucial sneak-up-behind-the-enemy-and-garotte-them-where-they-stand moves in Metal Gear Solid 2.
Posted by chris at February 14, 2002 08:20 PM | Permalink
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